Embark desert biome demo

The last environment test we posted was built to prove quality on a large scale, with big vistas and atmosphere. In this tech test, , we aimed to reach high visual fidelity on the small to mid-scale. We're starting with a base desert biome, and all the assets are the result of our week-long photogrammetry trip to Tenerife, in the Canary Islands.

I contributed to this biome with asset and level creation, working on terrain materials, rocks, procedural placement, world composition and bringing the world together as a whole.

This is part of a recent blog post we've published. Go take a look at the 3 part series!
https://medium.com/embarkstudios/photogrammetry-at-embark-part-3-23c2f5e5d08

Take a look at the other guys contributing the majority of the great work here:
Andrew Hamilton (Art Director) https://www.artstation.com/andrewhamilton
Robert Berg (Environment Artist): https://www.artstation.com/pixelgoat
Johan Qvarfordt (3D Art Intern): https://www.artstation.com/qvarfordt

Desert biome in Unreal