Personal project.
I wanted to try to learn how to build more realistic mechanical details as well as bring in some organic elements in a character.
I also wanted to try to give the piece a bit of vague metaphorical meaning, as it helped guide the composition and choices made in the creation.
Its textured in Quixel Suite 2.0 with regular current gen PBR workflows and some parts are from photogrammetry scans.
Rendered real time in Marmoset Toolbag 3